Join the Mage alpha community — Join Discord
Alpha — Now accepting testers

The simplest way to build 3D games for the web

No downloads. No setup. Open your browser and start creating. Mage Studio is a 3D game engine built for people who'd rather make games than fight tooling.

Free during alpha — no credit card, no waitlist

100% Browser-Based No Setup Required WebGL Powered

A real editor, not a concept render

Scene hierarchy, 3D viewport, asset management, and visual scripting — all running in your browser tab.

Mage Studio — Voxelized Brooklyn
Mage Studio Editor — 3D city scene with hierarchy, viewport, properties, and assets panels
1

Drag & drop assets

Drop files from your machine into the assets panel, then drag them straight into your scene.

2

Real-time 3D viewport

WebGL-powered preview at 60fps with transform gizmos.

3

Inspector that just works

Edit properties, attach scripts or visual graphs, and configure components inline.

What's working today

Transparent about what's live, what's in progress, and what's coming next.

Visual Scene Editor Live

Drag assets from your machine into the editor and place them directly in your scene.

Scripting & Visual Graphs Live

Write game logic in JavaScript or build it visually with the graph editor.

Asset Management Live

Upload FBX, GLTF, OBJ models and textures. Drag them from the asset panel into your scene.

Built-in Deployment Live

Build your project and deploy any build to your own *.play.mage.studio subdomain.

Physics Engine WIP

Works in the standalone engine. Editor integration coming soon.

Dynamic Lighting WIP

Ambient, directional lighting and shadows work today. PBR coming next.

UI System Planned

Supported in the engine. Editor tooling for building in-game UI is on the roadmap.

Level Templates Planned

Start from pre-built scenes to get up and running faster.

Prefabs Planned

Save and reuse configured objects across scenes and projects.

We're building this in the open

Some things work great, some are rough, and we're shipping fast. Here's how you can help.

🐛

Break things

Try to build something real and tell us when it doesn't work. Bug reports are gold right now.

💬

Share your workflow

What do you reach for first? What's confusing? We're watching how people use the editor to decide what to build next.

💡

Request features

What's the one thing you need? Our roadmap is genuinely shaped by tester feedback.

Rough roadmap

Now

Alpha Launch

Scene editor, JavaScript + visual scripting, asset management (FBX/GLTF/OBJ/textures), deployment to *.play.mage.studio, ambient & directional lighting with shadows.

Next

Editor Physics + PBR

Physics integration in the editor. PBR materials and advanced lighting.

Later

UI, Prefabs & Templates

In-game UI editor tooling, reusable prefabs, and level templates to speed up scene creation.

Future

Collaboration

Real-time collaborative editing. Team workspaces.

M

Built by Marco Stagni

I'm building the game engine I always wished existed — something you can open in a browser tab and just start making things.

WebGL 2.0 JavaScript + Visual Scripts Chrome, Firefox, Safari

Pricing

Alpha access is completely free. When we launch paid plans, early testers get a founder's discount for life.

Alpha accounts include up to 3 projects and 500 MB storage. Need more? Just ask on Discord.

Alpha testers lock in founder pricing

Help us build the game engine we all wish existed

Alpha access is free — and early testers lock in founder pricing for life.